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For detailed descriptions of each AMA maneuver as well as judging criteria, see the

2007 RC Aerobatics Competition Regulations.

For FAI F3A, here is a link to download the Sporting Code

Here are some compact call sheets to print out and take to the field.  

Sportsman

Sportsman-Intermediate-Advanced

Masters-FAI P-FAI F

 

 

Sportsman 401

 

1

Takeoff (U)

K=1

 

ENTER THE BOX

 

2

Straight Flight Out (U)

K=1

3

Stall Turn without Rolls

K=2

4

Straight Flight Back (D)

K=1

5

Half Reverse Cuban Eight

K=2

6

Two (2) Inside Loops (U)

K=2

 

EXIT THE BOX

 
 

ENTER THE BOX

 

7

Two Point Roll (D)

K=2

8

Half Cuban Eight

K=2

9

Cobra without Rolls (U)

K=1

10

Immelmann Turn

K=2

11

45 degree Down line (D)

K=1

 

EXIT THE BOX

 
 

ENTER THE BOX

 

12

Vertical Up line (on Center)

K=1

13

Split-S

K=2

14

One Horizontal Roll (D)

K=1

15

Half Reverse Cuban 8

K=2

16

Double Immelmann without Rolls (U)

K=2

 

EXIT THE BOX

 

14

Landing

K=1

 

TOTAL

K=26

Note: (U) means upwind; (D) means downwind.

Description of new maneuvers

Two Point Roll Model performs one-half (½) roll to level, inverted flight, pauses, then performs another one-half (½) roll in the same direction to level, upright flight. Center of maneuver is middle of inverted hesitation. Length of inverted hesitation is not a reason for downgrade as long as it exists. Downgrades:

1. Model does not hesitate at inverted.
2. Roll rate not constant.
3. Over or under rotation of rolls, One Point per 15 Degree Rule.
4. Changes in altitude.
5. Changes in heading
6. Roll rates not constant.

Cobra Without Rolls Model pulls to a 45°climb, pauses, pushes to a 45° dive, pauses, then pulls to recover in level flight at the same altitude as entry. Center of maneuver is middle of 90° push. Downgrades:

1. Climb and dive not 45°
2. Loop segments not round with same size and radius
3. Changes in heading
4. Exit not same altitude and heading as entry

Double Immelmann without Rolls
Model pulls through one-half loop to level, inverted flight, hesitates, then pulls through a second one-half loop to level, upright flight at the same altitude as entry. The horizontal leg should be equal to the diameter of the half loops. Downgrades:

1. Half loops not round with same size and radius
2. Changes in heading
3. Exit not same altitude and heading as entry

 

 

Intermediate 402

 

1

Takeoff (U)

K=1

2

Square Loop (U)

K=3

3

Half Reverse Cuban Eight

K=2

4

Two (2) Horizontal Rolls (D)

K=2

5

Half Square Loop with 1/2 Roll up

K=2

6

One Outside Loop from top (U)

K=2

7

Split-S with 2/4pt roll at top

K=2

8

Two (2) Half Rolls Reversed (with pause) (D)

K=3

9

Humpty Bump with Options

K=2

10

Non-Rolling Triangle Loop (U)

K=2

11

Stall Turn without Rolls

K=2

12

Top Hat with 1/2 rolls up and down (D)

K=3

13

Half Inside Loop, exit inverted

K=1

14

45 degree Down line w/ 1/2 roll in middle (U)

K=2

15

Half Cuban Eight

K=2

16

Double Immelmann with 1/2 rolls (D)

K=3

17 Reverse Shark's Tooth, Half Roll on 45 upline K=3
18 Stall Turn with 1/4 rolls (U) K=3

19

Landing (U)

K=1

 

TOTAL

K=41

Note: (U) means upwind; (D) means downwind.

 

 

Advanced 403

 

1

Takeoff (U)

K=1

2

Stall Turn w/ 3/4 rolls up and down (U)

K=3

3

Half Reverse Cuban Eight

K=2

4

Slow Roll (D)

K=3

5

Immelmann Turn

K=2

6

Six Sided outside loop from top (U)

K=4

7

Bunt with Half Roll Out

K=2

8

Triangle Rolling Loop (1 roll) (D)

K=4

9

Stall Turn with 1/2 Rolls up and down

K=2

10

Avalanche (U)

K=3

11

Humpty Bump with Options

K=2

12

Four Point Roll (D)

K=4

13

Half Square Loop with 1/2 roll up

K=2

14

45 degree Down, One Positive snap (U)

K=3

15

Top Hat with 1/4 rolls

K=2

16

Reverse Cuban 8 with 1/2 rolls (D)

K=3

17

Half Square Loop with 2/4pt Roll in Vertical

K=2

18

3 Turn Spin (U)

K=3

19

Landing (U)

K=1

 

TOTAL

K=48

Note: (U) means upwind; (D) means downwind.

 

 

Masters 404

 

1

Takeoff

K=1

2

Reverse Cuban 8, 4/8pt Roll first, 2/2pt Roll second, exit Inverted (U)

K=4

3

Stall Turn with 1/2 rolls up and down, exit inverted

K=2

4

Two 2/4pt Rolls reversed, Inverted to Inverted (D)

K=4

5

Humpty Bump (push, pull, pull) full roll up

K=3

6

Figure M with 3/4 Rolls (U)

K=5

7

Top Hat 3/4pt roll up, 1/4 roll down

K=2

8

Triangle Snap Loop (1 snap) (D)

K=4

9

Half Square Loop, 2 of 4 Pt. Roll up

K=2

10

Reverse Golf Ball from top with 1/2 rolls (U)

K=4

11

Split-S with 2/4pt roll entry

K=2

12

Slow Roll (D)

K=3

13

Half Cuban 8, 2/2pt down, exit inverted

K=2

14

Six Sided Outside Loop, exit inverted (U)

K=4

15

Humpty Bump w/ Options, exit inverted

K=3

16

Square Horizontal Eight, exit inverted (D)

K=5

17

Half Square Loop, 2/2pt roll up

K=2

18

45 Degree down, 1-1/2 Positive Snap Roll, exit inverted (U)

K=3

19

Stall Turn full roll up, 2/4pt roll down

K=2

20

Two Point roll, Slow Roll Reversed (D)

K=4

21

Immelmann Turn

K=2

22

Two and half Turn Spin with 1/2 Roll on Horizontal exit line (U)

K=3

23

Landing

K=1

 

TOTAL

K=67

Note: (U) means upwind; (D) means downwind.  

 

Last updated: January 26, 2007 -- Page maintained by Lance Van Nostrand.